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Illia

Resume C++ Developer

4 March 2024y.

Kharkiv

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  • Education—
  • Work experiencedoes not matter
  • Job typeany
  • Work typeany

Professional skills

  • 3D
  • API
  • C++
  • Compass
  • Design
  • Designer
  • Game designer
  • Git
  • LESS
  • Lua
  • Management
  • OOP
  • Support
  • SVN
  • Unreal engine
  • UI/UX
  • SOLID
  • Logic
  • Motivation

Original text

background image

******** Illia

Chernihiv, Ukraine · ********************* · Show contacts · Tg: @ili********

Experience

"Midnight Works"

Remote

Unreal Engine Designer

Oct 2023 - Present

• Gameplay Design and Implementation: Develop gameplay mechanics and systems using Unreal Engine's

Blueprint visual scripting system and C++ programming. Collaborate with game designers to

conceptualize and implement game features, mechanics, and user interfaces.

• Level and environment design: Design and create detailed game levels and environments using the level

design toolset in Unreal Engine. Use lighting, materials, and post-processing effects in Unreal Engine to

enhance the visual appeal and mood of game environments.

• Asset Integration: Import, optimize, and integrate 3D models, textures, animations, and other assets

into Unreal Engine projects, ensuring they meet performance and quality standards.

• Animation and Character Setup: Implement character animations, set up character rigs, and integrate

motion capture data within Unreal Engine. Work with animators to ensure smooth integration and

functionality of character animations in the game.

• Visual Effects and Particle Systems: Create and implement dynamic visual effects using Unreal Engine's

particle system and Niagara VFX system to enhance the visual impact of gameplay elements.

"Logika"

Remote

Game Design Educator

Mar ***************

• Teaching children Lua programming and game development in Roblox Studio
• Preparation of teaching materials andconducting classes
• Support and motivation of students

Skills

Proficient in C++:

OOP, Data Structures, Algorithms, Memory Management

Unreal Engine:

Game development experience, Developing within UE using C++, scripting using BP

QT/Widgets:

QT framework and its widgets for creating cross-platform GUI applications

Version Control Systems:

Git, SVN

Solid grasp of 3D math concepts: Vectors, Matrices, Quaternions

Basic knowledge of Lua:

Used for creating game logic and integrating scripts into game engines

Education

Professional College of Transport and Computer Technologies of the National University
"Chernihiv Polytechnic"
Associate Degree Computer Since GPA: 3.8

Sep ***************

Projects

Project (in progress) Unreal Engine 5, C++, Blueprint, Niagara FX
As the sole programmer on this project, I was responsible for architecting and implementing the entire

gameplay logic and mechanics. My role encompassed a wide array of development tasks, from the initial game

design to coding the intricate systems that drive the game's dynamic environment and interactive elements.

Key Contributions: Gameplay Mechanics: Designed and developed comprehensive gameplay systems

including character movement, combat mechanics, and AI enemy behaviors. Utilized Unreal Engine's

advanced physics and animation systems to create responsive and intuitive player controls and interactions.

AI and Combat System: Implemented a robust AI system for enemies. Developed a versatile weapon system,

allowing for a range of weaponry with distinct behaviors and effects. Environmental Design: Worked closely

with artists to integrate and optimize 3D models, textures, and animations, ensuring seamless incorporation

into the game's diverse planetary settings. Applied dynamic lighting and shadowing techniques to enhance

the atmospheric and visual depth of game environments. UI/UX Implementation: Developed the game's user

interface, including menus, HUD elements, and interactive prompts, ensuring a user-friendly and engaging

player experience. Performance Optimization: Continuously assessed and optimized the game's performance

across various platforms, ensuring stable frame rates and high-quality visuals without compromising the

gameplay experience. Tools and Technologies: Leveraged the full capabilities of Unreal **********.1,

integrating custom C++ code and utilizing Blueprint scripting for rapid prototyping and iteration

‹›×
    Category:
    • IT: Developers
    Resume published:
    04 March 2024 (15:05)
    Resume code:
    544477
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