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Saed-Muhammad Akhmetovich

Resume 3D Artist

17 January 2020y.

Kharkiv

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  • Education—
  • Work experiencedoes not matter
  • Job typeany
  • Work typeany

Professional skills

  • 3D
  • 3ds Max
  • Design
  • English
  • Git
  • HR
  • Photoshop
  • Adobe Photoshop
  • Blender
  • Software
  • Texturing
  • Modeler
  • Substance Painter
  • Model
  • Responsibility
  • Corona Render
  • DJ
  • SMO
  • High poly
  • Modeling

Original text

background image

Saed-Muhammad ********

Khankalskaya, 42, Grozny, Chechen Republic, Russia

♦

Phone: + Show contacts

♦

Email: *********************** (mailto:***********************)

♦ (mailto:***********************)

Website: www.artstation.com/pixter (http://www.artstation.com/pixter)

♦ (http://www.artstation.com/pixter)

Instagram: saed.********

EXPERIENCE

07/2017 – 05/2018

BUREAU OF ARCHITECTURE AND DESIGN
3D visualizer

Russia, Chechen Republic, Grozny

In this company I was responsible for making good quality visualizations of interiors and exteriors. Also
my responsibility was to make custom 3d models that will match client needs.

09/2018 – present

EXPOVISION
3D modeler of game assets

Russia, Chechen Republic, Grozny

Working here as a 3d modeler of exhibition venues and constructable items for stands. Also integrating
them into Unity with all lighting and texturing workflow. The main goal of ExpoVision is to digitize the
exhibition venues and provide automatization of processes in exhibition through the web-application.
Part of my job also was to create atlas maps for environments.
The application is based on Unity WebgGL. That means that the 3d graphics in the application need to be
very optimized. That's why I needed to make big scenes by using only few textures (combining them into
an atlas) or using repeatable 3d models with a very low quality texture, but at the same time giving the
visual understanding to the clients what they see in the screen. 

EDUCATION 
2014 – 2018 

GROZNY STATE TECHNICAL OIL 
UNIVERSITY 

Bachelor's Degree in Informational Technology in Design 

SKILLS 



Knowledge of modeling for archviz and modeling for game engines 



High polygon modeling and low polygon modeling 



High polygon modeling for baking the normal maps by dividing to baking groups if needed 



Baking the normal maps and adjust them in marmoset or photoshop 



Overall understanding of game engine modeling 



Pay maximum attention to details while I'm doing my modeling work 



Can perform good UV unwrap of 3d-models, and UV unwrap with correct rules for game assets (correct 

padding, smoothing groups, overlaps) 



Knowledge of PBR metallic/roughness texturing pipeline Small experience in PBR specular/glossines 

texturing pipeline 



Always ready to work in a team that requires communication between workers Creating simple atlas 

maps for environments 



Software expertise: 3ds max, Corona Renderer, Substance painter, Adobe Photoshop, Marmoset 

Toolbag, RizomUV, Blender3d 

SUMMARY 

I’m working as a 3d-modeler for 2 years. Overall (including learning) I’m in 3d for 5 years. 
Well in high polygon modeling (both for archviz and for baking normal maps) and in low polygon 
modeling. 
During my job experience performed 3d visualizations, game asset modeling and archviz modeling, UV 
unwrapping, baking normal maps, texturing in metal/rough PBR pipeline. 
I have intermediate knowledge of English. Have a big passion to work in a good team, because It will help 
me improve myself from all sides. 
Won’t deny that there are always gonna be hard tasks during the work that may struggle me, but I'm 
always willing to improve myself by solving them. 

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    Category:
    • Designers
    Resume published:
    17 January 2020 (08:38)
    Resume code:
    518115
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